The complete set of my released games.

GAME ARCHIVE

Here you can find a record of my game releases since 2017
(plus some coursework & other projects).
You can filter the display by selecting tags from the list below.
Please note that these are not all of equal quality or completeness!








Spirit Solstice

Adventure through a forest on the Winter Solstice armed with only a lantern.

November 2021 - December 2021

Cursed Flail

Navigate a dungeon while your weapon tries to kill you! Made in 48 hours for a game jam.

June 2021

Factory Reset

Push & pull through puzzling Sovietpunk facilities with magnetic powers.

August 2020 - May 2021

Winterwood

A short & sweet wintertime trek made for the PICO-8 Advent Calendar 2020.

October 2020 & December 2020

Stuck in Space

An endless ASCII arcade space shooter implemented with C++ and SFML.

December 2020

Getaway

A magical realist 3D level exploring storytelling in Unreal.

September 2020 - October 2020

Merge Surge

A merge tower defense game in a neon robotic city, built for mobile devices.

May 2020 - August 2020

Blossom

A nature-themed 3D platformer made with a team in Unreal.

April 2020 - May 2020

Emptied Spaces

A 32x32 pixel horror game about a plague survivor on a supply run.

April 2020 - May 2020

What Lurks Downstairs

A Twine game about confronting your imagination in a basement.

February 2020 - March 2020

Project Mailfolk (SCRAPPED)

An unfinished surreal 3D platforming adventure about the end of the world.

December 2019 - February 2020

Snowman Builder

A virtual snowman-building toy made for the PICO-8 Advent Calendar 2019.

November 2019

Cavern of Cards

An (overambitious) bullet hell boss battle made in Unity with a team in 48 hours.

August 2019

FUZ

A fan-made PICO-8 demake of Polytron Corporation's 2012 game FEZ.

April 2019 - May 2019

Alarmed!

A tiny anti-stealth puzzle game made in under 24 hours.

March 2019

Aurora Railway

A short narrative experience made for the WPI Chill Jam 2018-19.

December 2018 - January 2019

Down the Deepgrotto

A frantic, turnless, and world-less RPG made in 48 hours.

December 2018

Wished Away

A surreal metroidvania about escaping a well, made with a team in GameMaker.

September 2018 - October 2018

This Autumn Wind

A tiny arcade game about a flower in the wind, made in well under 48 hours.

September 2018

I Just Wanna Land!

A short "platformer" without platforms made in 48 hours for a game jam.

September 2018

Oh Nose! Bees!

A ridiculous game about sniffing flowers (and not bees), made in 24 hours.

February 2018

A Very Warm Fire

An arcade survival game made for the WPI Winter Break Jam.

January 2018

NULL

A surreal adventure game about exploring strange places.

November 2017 - December 2017

Tarot Triad

A punishing boss rush shmup based on tarot cards, made in 48 hours.

November 2017

Night Fright Flight

A Halloween endless runner made for the October 3-Color Jam.

October 2017

Phi

A puzzle game about the golden ratio made for the WPI A17 Break Jam.

October 2017

A Dream's Command

A small RPG with a minigame-based combat system.

June 2017 - July 2017

Messages

An eerie and ominous game about texting.
Also my first complete, released game!

May 2017 - June 2017
No games match all those filters. Please try a different set!

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