A short "platformer" without platforms where you play as a bird trying to find someplace to land.

This was featured at PAX East 2019 at WPI's Interactive Media and Game Development Booth.

[A gif showing the start of IJWL.] [A screenshot of IJWL gameplay.] [A screenshot of IJWL gameplay.]

Released: September 2018
Developed: September 2018 & March 2019 (< 48 hours total)
Team: Joseph Henry Stadolnik IV
Tools: PICO-8
Programming Language: Lua

My Role: Solo Developer
I made the entirety of this game by myself.
My achievements on this project included:

This game was made in under 48 hours from August 31, 2018 to September 2, 2018 for the Game Maker's Toolkit Jam 2018. The jam theme was to make a game that fits in an existing genre, but is missing a key mechanic from it. This was my take on making a platformer without platforms, a challenge I tackled by letting the player jump (flap) any number of times and carefully aim the direction they propel themselves in.
In March 2019 I revisited the game to add music, a new scoring system, and some small polish tweaks in preparation for showing the game at PAX, but the total time spent on it remained within 48 hours.

PICO-8 Forum Post