I JUST WANNA LAND!
A short "platformer" without platforms where you play as a bird trying to find someplace to land.
This was featured at PAX East 2019 at WPI's Interactive Media and Game Development Booth.
Released: September 2018
Developed: September 2018 & March 2019 (< 48 hours total)
Team: Joseph Henry Stadolnik IV
Programming Language: Lua
My Role: Solo Developer
I made the entirety of this game by myself.
My achievements on this project included:
- Implementing a precision movement system built around aiming your bird's wing flaps.
- Designing four levels and their progression of hazards:
- Level 1 has only regular static balloons.
- Level 2 adds moving birds and twisters.
- Level 3 features rainclouds that push you down.
- Level 4 adds large static hot air balloons with different sizes.
- Designing risk/reward gameplay using collectible pickups with tricky placements.
- Drawing all visual assets using PICO-8's editor.
- Creating all audio assets using PICO-8's editor.
- Designing a scoring system that rewards speed and thorough collecting of pickups while penalizing deaths.
This game was made in under 48 hours from August 31, 2018 to September 2, 2018 for the Game Maker's Toolkit Jam 2018. The jam theme was to make a game that fits in an existing genre, but is missing a key mechanic from it. This was my take on making a platformer without platforms, a challenge I tackled by letting the player jump (flap) any number of times and carefully aim the direction they propel themselves in.
In March 2019 I revisited the game to add music, a new scoring system, and some small polish tweaks in preparation for showing the game at PAX, but the total time spent on it remained within 48 hours.