WISHED AWAY
A surreal metroidvania about escaping a well.
Developed: September 2018 - October 2018
Team:
- Joseph Henry Stadolnik IV (myself) - Artist & Programmer
- Elizabeth Kirschner - Programmer
- Kaamil Lokhandwala - Artist
- Michael Aviles - Level Designer
- GameMaker: Studio
- Pyxel Edit
My Role: Artist & Programmer
Due to our small team size and my diverse skillset, I contributed to numerous aspects of this game but served primarily as a sprite artist.
My specific achievements on this project included:
- Drawing all animated character sprites, user interface art, and the game's font.
- Programming wall jumping, camera movement, text rendering, and the user interface.
- Creating visual effects and particles from scratch.
- Advising teammates on working with GameMaker, creating pixel art, and programming.
Other Notes:
This game was made as part of IMGD 1001 The Game Development Process, a course at Worcester Polytechnic Institute.