ART

I specialize in restricted mediums and low resolutions.

Pixel art scenes and sprites are my bread and butter, both with and without animation.
Lately, I'm particularly interested in exploring the blend between low-poly 3D and pixels.

I've also taken part in or organized numerous art collabs, like many of the ones found here!

Animations

[A gif of a dancing pom pom crab.] [A gif of a chest opening.] [A gif of a geode rotating.]
[A gif of a gun shooting.] [A gif of a hero facing a massive abstract golem.] [A gif of a llama walking.]
[A gif of many small 1-bit animations.] [A gif of a boss enemy sitting idly.]

Low-Poly

[A model of two robotic punks.] [A model of ants riding in a beetle-drawn buggy.]
[A model of a turtle at a coral reef.] [A model of a person tripping holding bread.]

Sprites & Scenes

[A stylized portrait inspired by cubism.] [An axolotl-based character drawn at two scales.] [A three-color piece of a summoning spell.]
[A 2-bit bird character.] [An intricate symmetric 1-bit piece.] [A study of rose quartz crystal.]
[An ominous red-toned horror image with a TV and a skeleton.] [An atmospheric horror art piece.] [An atmospheric image of a fallen flashlight and a hand.]
[A grisly scene of a dangerous bladed monster.] [A moonlit wraith wielding a scythe.] [A low-resolution landscape scene.]
[A mopey little candle.] [A wrecked spacecraft.] [A set of 16x16 first aid kit items.]
[Virulture, a fake Pokemon I designed.] [An assortment of 16 1-bit elemental symbols.] [Deluaze, a fake Pokemon I designed.]
[Portrait and isometric views of a mermaid.]


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