GAME SHOWCASE

My most noteworthy work over the past few years.
For the complete archive of all my game releases & projects, please check out my Game Archive instead!


Factory Reset

Push & pull through puzzling Sovietpunk facilities with magnetic powers.

Unity / C#
August 2020 - May 2021

Merge Surge

A merge tower defense game in a neon robotic city, built for mobile devices.

Unity / C#
May 2020 - August 2020

FUZ

A fan-made PICO-8 demake of Polytron Corporation's 2012 game FEZ.

PICO-8 / Lua
April 2019 - May 2019

Winterwood

A short & sweet wintertime trek in a rotatable 3D isometric forest.

PICO-8 / Lua
October 2020 & December 2020

Stuck in Space

An endless ASCII arcade space shooter implemented with C++ and SFML.

C++
December 2020

Spirit Solstice

Adventure through a forest on the Winter Solstice armed with only a lantern.

PICO-8 / Lua
November 2021 - December 2021

Cursed Flail

Navigate a dungeon while your weapon tries to kill you! Made in 48 hours for game jam.

PICO-8 / Lua
June 2021

Aurora Railway

A short narrative experience about grief and love made for a game jam.

PICO-8 / Lua
December 2018 - January 2019

Wished Away

A surreal metroidvania platformer about escaping a well.

GameMaker Studio 2 / GML
September 2018 - October 2018

I Just Wanna Land!

A short "platformer" without platforms made in 48 hours for a game jam.

PICO-8 / Lua
September 2018

A Dream's Command

A small RPG with a minigame-based combat system.

PICO-8 / Lua
June 2017 - July 2017

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