MERGE SURGE
A merge tower defense game for mobile devices.
Combine chips to deck out your team of robots and fight off waves of glitched foes!
Released: August 2020
Developed: May 2020 - August 2020
Core Team:
- Joseph Henry Stadolnik IV (myself) - Lead Programmer
- Brandon Coulombe - Assistant Lead Programmer & Assistant Lead Producer
- Vladimir Karashchuk - Lead Artist
- Olivia Bogs - Assistant Lead Artist
- Whitney Kluttz - Lead Designer
- Kazmuir Long - Lead Producer
- Primrose Kirk - Audio Lead
- Unity
- Unity Cloud Build
- Plastic SCM
- Miro
- Pyxel Edit
About:
This game was created as part of the 2020 MassDigi Summer Innovation Program,
which is an internship where student game developers collaborate in teams to make mobile games.
My Role: Lead Programmer
As the Lead Programmer on Merge Surge, I worked primarily with the six peers listed above to develop the game,
and in particular worked very closely with our Assistant Lead Programmer.
My specific achievements on this project included:
- Implementing the behavior of the player's robots ("towers") and their chip equipping system. Each "tower" can have a different chip equipped in each arm, changing that arm's attack type, power level, and appearance.
- Implementing the enemy pathing system.
- Creating an audio management system based on the object pool design pattern.
- Creating attack impact visual effects (using previously-made textures).
- Managing builds and playtesting releases.
Other Notes:
- Due to the COVID-19 pandemic, our team worked remotely for the entire development process of Merge Surge.
- Development of Merge Surge has continued after my involvement in the project through the MassDigi Collab program, with Brandon Coulombe taking over as Lead Programmer.
Links:
App Store
Play Store