PROJECT MAILFOLK
An unfinished 3D platforming adventure about a mailman delivering the last mail in a doomed, surreal world.
This was a 3rd Place Division Finalist at the 2020 MassDigi Game Challenge.
UNTIL FURTHER NOTICE, THIS PROJECT IS UNFORTUNATELY SCRAPPED.
I chose to set it aside due to a combination of waning interest in the design space,a major creative block, burnout, and other imminent work.
It was, however, instrumental to my process of learning the Unity engine.
Developed: December 2019 - February 2020 (now scrapped)
Team: Joseph Henry Stadolnik IV
Tools:
- Unity
- Pyxel Edit
- Autodesk Maya
My Role: Solo Developer
This was a solo project that got scrapped while still in the early stages of development.
My main achievements on this project included:
- Implementing the game's platforming, camera control, and inventory management.
- Drawing all sprites, textures, and user interface art.
- Implementing DOOM-like sprite rotation.
- Modeling and texturing objects using Maya and Pyxel Edit in tandem.
- Creating visual effects and particles from scratch.
About:
THIS PROJECT IS SCRAPPED IN ITS PRESENT STATE.
WHAT FOLLOWS WAS THE ORIGINAL PLAN:
The End of the World - This game will center around the story of a mailman in a doomed surreal world, who must complete the remaining deliveries before an apocalyptic entity descends and destroys everything they know.
The narrative will focus on the ways different characters cope with the end of the world and how they and the protagonist support each other.
A Mailman's Tool - The protagonist's main tool is their mailbag, which in addition to its conventional role of carrying mail can also be used like a parachute to glide and to carry a range of unconventional objects, such as certain sounds.
These unusual objects can have added effects when carried like changing the character's weight or changing what objects they can interact with. Others have special uses, such as sounds being able to activate special switches or used to teach a character notes.
A Distinctive Style - Aesthetically, the game will have a distinctive blend of 2D sprite characters and 3D low-poly environments with pixel art textures.
Other Notes:
Project Mailfolk was only a working title; the game never received a proper name.
Awards:
3rd Place Division Finalist - 2020 MassDigi Game Challenge