DOWN THE DEEPGROTTO

A frantic, turnless, and world-less RPG made in 48 hours.
It consists entirely of 16 battles broken up by dialogue.

[A gif showing dialogue from Down the Deepgrotto.] [A gif showing combat from Down the Deepgrotto.] [A gif showing more combat and dialogue from Down the Deepgrotto.]


Released: December 2018
Developed: December 2018
Team: Joseph Henry Stadolnik IV
Tools: PICO-8
Programming Language: Lua


My Role: Solo Developer
I made the entirety of this game by myself.
My achievements on this project included:


About:
This game was made in 48 hours for the WPI B-Term 2018 Game Jam. The jam theme to use three name generators and make a game inspired by the results. I got the following:

I decided to turn these into the three protagonists of this game, informing their designs, personalities, and abilities.


Other Notes:
I ran out of time to implement a proper tutorial or make any audio for this game during the time for the jam. The game could also use a rebalancing pass.


Links:
PICO-8 Forum Post