BLOSSOM

A nature-themed 3D platformer made in Unreal. Jump, grapple, and float through three levels to collect the Dawndrops.

[Gameplay from Blossom's first level.]
[Animation and particle effect for landing on a mushroom.] [VFX for Dawndrop collectible.]
[Animation transition for the player character.] [Visual changes to grapple reticles with distance.]


Developed: April 2020 - May 2020
Team:

Tools: Programming: C++ & Unreal Blueprints


My Role: Programmer & Artist
My team and I worked together to create this three-level platformer over a few weeks.
I served a mix of roles which gave me familiarity with many aspects of the Unreal engine.
My specific achievements on this project included:


Other Notes:
This level was made as part of IMGD 4000 Technical Game Development II, a course at Worcester Polytechnic Institute.