BLOSSOM
A nature-themed 3D platformer made in Unreal. Jump, grapple, and float through three levels to collect the Dawndrops.
Developed: April 2020 - May 2020
Team:
- Joseph Henry Stadolnik IV (myself) - Programmer & Artist
- Raymond Dolan - Programmer & Composer
- Elizabeth Kirschner - Programmer
- Olivia Bogs - Artist
- Nikki Goldman - Artist
- Tyler Sprowl - Level Design & Audio
- Unreal Engine
- Pyxel Edit
- Perforce
My Role: Programmer & Artist
My team and I worked together to create this three-level platformer over a few weeks.
I served a mix of roles which gave me familiarity with many aspects of the Unreal engine.
My specific achievements on this project included:
- Implementing grapple reticles using C++.
- Implementing pop-up text.
- Importing and implementing animations and materials created by our artists.
- Creating particle effects.
Other Notes:
This level was made as part of IMGD 4000 Technical Game Development II, a course at Worcester Polytechnic Institute.