DEMEO x DUNGEONS & DRAGONS: BATTLEMARKED
A cross-platform cooperative adventure where you and up to 3 friends use cards and dice to play through campaigns on a virtual tabletop, all set in the Forgotten Realms!
Released: November 2025 (Twilight's End DLC released September 2026)
Involvement Period: January 2024 - October 2026
Tools I Used:
- Unity
- Perforce
- Unity DevOps (Plastic SCM)
- Favro
My Role: Gameplay & Tooling Programmer
I was deeply involved with this game from the prototyping phase through the first year of post-release updates, including the Twilight's End DLC.
My specific achievements on this project included:
- Implementing the damage system, including support for combinatorics and other mechanical interactions.
- Implementing the board piece movement animation system.
- Implementing a cutscene system, allowing our existing encounter system to synchronize with Unity Timelines.
- Substantially refining our vision and targeting system.
- Substantially refining our enemy and companion AI logic.
- Implementing mechanics for two bosses in the Twilight's End DLC after collaboratively designing them with a small group.
- Writing extensive validation code to catch and help resolve issues with thousands of assets across the project.
- Porting over and refining input and camera control logic from Demeo.
- Prototyping early quest and world map systems within the Demeo codebase.
- Collaborating closely with game designers to implement features and tools to support their work.
- Collaborating directly with teammates across various disciplines, including UI, UX, VFX, audio, and animation.
Outside of my primary tasks, I also assisted by:
- Contributing ideas and advising design decisions using my familiarity with both the game of Dungeons & Dragons 5e and the Forgotten Realms lore.
- Proofreading English text for the game.
- Creating pixel art icons for internal use in tooling and to differentiate assets.
- Helping record multiple pieces of promotional material for the game.
- Showcasing both the VR and PC versions of the game with a small team at PAX Unplugged 2025.
About:
This was my third and final project at Resolution Games. It iterated on the gameplay of our previous title
Demeo by introducing much deeper narrative, roleplay, and character customization elements while incorporating the
Forgotten Realms setting. I served as an integral member of the team, which exceeded 40 people at its peak, throughout the whole development process.
As someone who both plays and runs Dungeons & Dragons 5e in my free time and also worked on the original Demeo,
this game provided a unique opportunity to combine many of my interests and skillsets.
Other Notes:
We had a hybrid work policy, so I worked both in-office and remotely on this project.
Links:
Battlemarked Steam Page
Twilight's End DLC Steam Page