ALARMED!
A tiny anti-stealth puzzle game made in under 24 hours. Trigger all alarms at once to win!
Released: March 2019
Developed: March 2019
Team: Joseph Henry Stadolnik IV
Tools: PICO-8
Programming Language: Lua
My Role: Solo Developer
I made the entirety of this game by myself.
My achievements on this project included:
- Designing a set of puzzle mechanics around triggering alarms:
- Gems that permanently trigger an alarm when stolen.
- Cameras that trigger an alarm for a certain number of moves when they see movement in a straight line in front of them.
- Special walls that prevent movement but don't block camera sight.
- Doors that close when a certain alarm level is reached.
- Balls that can be pushed, roll one tile per player move, and acivate cameras.
- Designing 10 levels progressively exploring the mechanics.
- Drawing all visual assets using PICO-8's editor.
- Creating all audio assets using PICO-8's editor.
About:
This game was made on March 24, 2019 unofficially for the WPI 2019 Cutthroat Game Jam.
The jam theme was "Reverse" and I chose the sub-theme "Hidden [in Plain Sight]," which led me to the idea of an "anti-stealth" game.
Links:
PICO-8 Forum Post