A DREAM'S COMMAND
A small RPG with a combat system where abilities are performed by playing simple minigames.
![[A gif of combat in ADC.]](adc_post02.gif)
![[A gif of combat in ADC.]](adc_post03.gif)
![[The town in ADC.]](adc_post05.png)
![[The Recover minigame in ADC.]](adc_post06.png)
![[Part of the overworld in ADC.]](adc_post07.png)
Released: July 2017
Developed: June 2017 - July 2017 (updated July 2019)
Team: Joseph Henry Stadolnik IV
Tools: PICO-8
Programming Language: Lua
My Role: Solo Developer
I made the entirety of this game by myself.
My achievements on this project included:
- Designing an interactive combat system where simple minigames are used to determine the effectiveness of attacks. Stronger skills feature harder minigames, creating a risk/reward system.
- Implementing three status conditions that affect the player in unique ways:
- Poison does damage over time.
- Dizzy has a chance to weaken your attacks.
- Panic makes all minigames faster and harder.
- Designing 13 enemies with different stats, resistances, status effects, and art.
- Drawing all visual assets using PICO-8's editor.
- Designing a smoothly kinetic UI from simple components.
- Creating all audio assets using PICO-8's editor.
Articles:
"Free games of the week" (Rock Paper Shotgun 1/27/2018)
Links:
PICO-8 Forum Post
itch.io